

Therefore when exporting to FBX, you may need to refactor the scale by 0.01 or 10 to get metres or millimetres respectively. Known issuesīlender uses the native FBX unit scale of centimetres. If the model is not geolocated, set your projection to 'New Origin' and manually enter your Eastings/Northings/AOD into the X/Y/Z fields respectively. If the model is geolocated, set your projection to OSGB (or NI-ITM / UTM depending on which region you're in). To import a Blender model into VU.CITY, use the 3ds Max import option. setting X as your eastings coordinate, Y as your northings, and Z as your AOD. This involves changing the transform position of your model, i.e. For this reason, we recommend to geolocate/zero your exported OBJ file using a dedicated modelling package like Blender or 3ds Max.įor further information regarding new releases, please see this communication issued by GRAPHISOFT.īlender supports geolocation. Instead, it will be ArchiCAD's absolute origin, which is hidden from the user, meaning it could be anywhere/may produce unexpected results. When you export to OBJ, the origin of the OBJ file will be neither your Project Origin nor your User Origin. When importing, set your projection to 'New Origin' and manually enter your Eastings/Northings/AOD into the X/Y/Z fields respectively. For models exported using TwinMotion plugin, scale is automatically set to centimetres. To import an ArchiCAD model into VU.CITY, use the AutoCAD import option. Graphisoft is planning to resume the support with the upcoming Archicad 27 release. The TwinMotion plugin for ArchiCAD, which was able to export to FBX previously, has stopped supporting this option with the release of AC25 and AC26. We recommend Blender as it's free and open-source, plus it has powerful editing tools:ĪrchiCAD can export high-quality OBJ files, however there are limitations regarding geolocation. It is possible to remedy some of these issues in some CAD/BIM packages (see compatibility notes below), but to fully polish a model you generally need to use a dedicated modelling package. Common issues include missing faces, dark shading smudges, and appearing in unexpected locations.
